NEXT R&D CENTER

NEWS.

The DXR Spotlight contest

2019-08-08

 

 

NExT Studios is excited to announce our partnership with NVIDIA, Microsoft and Epic Games on the DXR Spotlight contest. We’re looking for game developers and content creators to create tech demos with Microsoft® DirectX® 12 and DirectX® Raytracing for a chance to win NVIDIA RTX™ GPUs.

Microsoft® DirectX® 12 and DXR, and the GeForce RTX™ platform bring real-time ray tracing to games for the first time ever. Ray tracing has been considered the holy grail of computer graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to games like never before.

We want to see just how creative you can be with Microsoft® DirectX® 12 and DXR! We’re asking content creators/developers to use real-time ray traced reflections, real-time shadows, real-time global illumination, and/or real-time ambient occlusion in their tech demos.

 

 

All winners will each receive:

  • NVIDIA RTX™ GPU

  • Developer support from NVIDIA, Microsoft, Epic Games and NExT Studios
  • Social media promotion on NVIDIA, Microsoft, and Epic Games and NExT Studios social media channels

 

 

1. Create a tech demo that showcases real-time ray tracing using Microsoft® DirectX® 12 and DXR. Content creators and/or developers must use real-time ray traced reflections, shadows, and/or global illumination in their tech demos to qualify.

2. Submit your application here: https://developer.nvidia.com/dxr-contest-submission

  1. All applications must be received by 11:59 p.m.(Pacific Standard Time), Oct 31, 2019 to qualify.
  2. Submissions must be both a video clip (minimum 30 seconds) of the tech demo and a link to the tech demo.
  3. Provide a brief description of how you used Microsoft® DirectX® 12 and DXR and real-time ray traced reflections, global illumination, shadows, and/or ambient occlusion in tech demo.

Contest Terms and Conditions

 

 

A panel of real-time ray tracing experts from NVIDIA, Microsoft, Epic Games and NExT Studios will select the best entries. Content creators and/or developers must integrate the below technology into their tech demo to qualify:

  • Real-time ray traced reflections; and/or
  • Real-time ray traced global illumination; and/or
  • Real-time ray traced shadows; and/or
  • Real-time ray traced ambient occlusion

Entries will be selected based on the following criteria:

  • Originality – has the developer created their own assets for the tech demo
  • Technical Achievement - how well has the developer integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo
  • Creativity - how well has the developer not only integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo, but how they have used it (i.e. is this something we did not anticipate?)
  • Usability - not only can the judges play the tech demo, but an enjoyable experience has been delivered

 

 

  • Content creators and/or developers will be asked to integrate either real-time ray traced reflections, global illumination, shadows, and/or ambient occlusion into their tech demo. Winners will be selected based on their use of the above, along with how they utilized Microsoft® DirectX® 12 and DXR in their tech demo.
  • Content creators and/or developers will be required to list pre-existing assets that were not made during the submission period.
  • Content creators and/or developers will be asked to provide a brief description of how they used Microsoft® DirectX® 12 and DXR and real-time ray traced reflections, global illumination, and/or shadows in their tech demo.
  • Content creators and/or developers will be asked how and why Microsoft® DirectX® 12, DXR and real-time ray traced reflections, global illumination, shadows, and/or ambient occlusion has changed their development process.

 

Submit Your Application

 

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